Super Post Apocalyptic Fun Time

The Second Great Loss
death of two party members

The night terrors proved to be difficult creatures to kill, or at least before they managed to kill several of the mutants. After killing several and driving off the remainder the group learned that the mutants were in fact Fizzers. The fizzers reported that they had been attempting to take shelter in this holy site and had been unable to breach into the lower depths. After some time we managed to gain access and traveled downwards. We were greeted by a large automaton in the form of a can of bubblyfizz, to be precise their mascot. Below him was a crate of goods stamped with the same purple logo as the can. It turned out what we mistook for a moving sign or advertisement was in fact a creature called a Lurker. When the Dr. Dupont attempted to retreive the box, after several attempts to knock it away from the suspected trap, the creature animated and attempted to kill him and the rest of the party. During the fight both Casey, the fuist, and Lucky, my dear dog, were killed. It was only with the assistance of the fizzers that the beast was finally brought down and the loot attained. Unfortunately, as part of the agreement struck between the two groups, only the non-bubblyfizz scaving was given to the group, this amounted to an old mostly running diesel tractor trailer

Mmm Bubbly Fizz...
Who would have thought it'd be sodangerous

We continued our travels north after exiting the St. Louis malestrom, our overall destination to be the survivor settlement rumored to be nessled in the suburban sprawl around the city of Springfield, IL. Lucky for us, Near Springfield existed and was willing to let us into their walls. After a night in the inn, for Content Not Found: dr-luc-aloysius-william-dupont if not the rest of the party who rested in the cars, to recuperate from their near death experiences of St. Louis, they were greeted by the strange sight of a schismatic Doomsayer with large insectile wings. He had heard of a mutant community in the near by area that is being viewed as hostile by the nearby settlements he had visited and wished to know how this town thought of them and if any would help him look into this issue. Despite the car accident caused by Jack’s intoxication, it was decided that the several clearly sober members of the group would be useful in the fight or negotiations that would follow. The group traveled together a short distance before finding what appeared to be a group of the mutants at the base of a highrise beset upon by a group of Night Terrors

Will you meet me in St. Louis
The death of a syker

The route north took us near enough to the ruins of the city of St. Louis that a journey inwards to scav would be both worthwhile. The trip inwards was uneventful but the scaving proved less worthwhile and more deadly. First, while investigating the ruins of a local mom and pop style shop, Lil bob ran into a large group of trogs. The trogs should have been little problem for him or for us but fate had a different idea. The grenade that Lil Bob used to try and soften the trogs bounced back and caught him full in the back, sadly killing him. As if burying a dear compatriot was not enough, when pushing onwards and trying to make the trip inward more they stumbled into a small office building and onto a long range Raptor scout from Denver. Luckily for everyone, the thing decided to bail after Dr. Dupont leaped upon it’s back. This can only bode ill for if Denver’s silver hawks can be found this far afield, General Throckmorton’s men and steel cannot be far behind.

The Story So Far

The adventure opens with the group poking around in a strip mall within the malestrom of Springfield MI. Following a hunch of Dr. Dupont’s they were lead to a commercial cryogenics facility. Within they dealt with four creatures known as headcases. After dealing with the creatures and their retinue of undead the party scaved the area and discovered the location of a likely cache of goods in a Bubbly Fizz plant in Springfield, IL.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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